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A roguelite in the Egyptian underworld.

Gods to Dust is a horde-survivor roguelite with Diablo-style loot. I am building the game, its website, its community tools and the systems that keep players and developer in conversation.

StatusIn development, free demo on Steam
GenreHorde-survivor roguelite
EngineUnity, C#
WebNext.js, Supabase, Resend

The game

Fight your way out of the Duat.

Waves of the dead, loot that changes how you play, and runs short enough for a lunch break. The free demo is out on Steam while the full game is built in the open, with players shaping what comes next.

What I am building

The game and everything around it.

The game

Horde combat, procedural loot and build-defining items, written in Unity and C#.

The website

Trailers, Steam wishlist, newsletter, update notes, press kit and support at godstodust.com.

Player forum

Sign in with Steam, with owner and demo badges read from Steam ownership.

In-game feedback

A Feedback button in the demo sends a report, with a screenshot of the moment, straight to the developer’s inbox.

Play statistics

Anonymous run data from the demo feeds a stats page used to tune balance between updates.

Community tools

A Discord bot and AI agents that help with community replies and marketing.

Contact

Making a game?

Prototype, systems, tools or the whole thing. Tell me what you are making.

1 / 5

First, what should I call you?

Where should I send my reply?

What kind of project is it?Pick the closest fit.

Rough budget?A range is fine. It helps me scope honestly.

Tell me about it.What are you building, and what does success look like?

Enter ↵ to continue

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I read every message personally and reply within one business day.