A roguelite in the Egyptian underworld.
Gods to Dust is a horde-survivor roguelite with Diablo-style loot. I am building the game, its website, its community tools and the systems that keep players and developer in conversation.

The game
Fight your way out of the Duat.
Waves of the dead, loot that changes how you play, and runs short enough for a lunch break. The free demo is out on Steam while the full game is built in the open, with players shaping what comes next.
What I am building
The game and everything around it.
Horde combat, procedural loot and build-defining items, written in Unity and C#.
Trailers, Steam wishlist, newsletter, update notes, press kit and support at godstodust.com.
Sign in with Steam, with owner and demo badges read from Steam ownership.
A Feedback button in the demo sends a report, with a screenshot of the moment, straight to the developer’s inbox.
Anonymous run data from the demo feeds a stats page used to tune balance between updates.
A Discord bot and AI agents that help with community replies and marketing.
Contact
Making a game?
Prototype, systems, tools or the whole thing. Tell me what you are making.
I read every message personally and reply within one business day.