Worlds people want to live in.

Game development from prototype to launch: gameplay systems, procedural content, multiplayer, AI-driven NPCs and the tooling that lets a small team ship big.

Capabilities

What I build.

Prototypes that prove the fun

Playable in weeks, so you can test the core loop before investing in content.

Gameplay systems

Movement, combat, inventory, progression, economy and the state machines that hold them together.

Multiplayer & backend

Netcode, matchmaking, accounts, leaderboards and cloud saves.

AI & procedural content

Behaviour trees, LLM-driven NPC dialogue, and generated levels, quests and worlds.

Tools & pipeline

Editor tooling, build automation and content pipelines that keep designers unblocked.

Launch & live-ops

Steam, consoles and mobile stores, plus telemetry and update cadence after release.

Process

How it goes.

01
Find the core

One mechanic, one loop, one prototype. We play it until it is undeniably fun.

02
Vertical slice

A polished slice that shows the full experience and de-risks the production plan.

03
Production & launch

Milestone-driven build-out, playtesting rounds, certification and release.

Toolkit

UnityUnreal EngineC#C++GodotBlenderPhotonSteamworksPlayFabOpenAIAnthropic Claude

Contact

Let’s talk video game dev.

A few lines about what you are building is enough. I reply personally within one business day.

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I read every message personally and reply within one business day.