Worlds people want to live in.
Game development from prototype to launch: gameplay systems, procedural content, multiplayer, AI-driven NPCs and the tooling that lets a small team ship big.

Capabilities
What I build.
Playable in weeks, so you can test the core loop before investing in content.
Movement, combat, inventory, progression, economy and the state machines that hold them together.
Netcode, matchmaking, accounts, leaderboards and cloud saves.
Behaviour trees, LLM-driven NPC dialogue, and generated levels, quests and worlds.
Editor tooling, build automation and content pipelines that keep designers unblocked.
Steam, consoles and mobile stores, plus telemetry and update cadence after release.
Process
How it goes.
One mechanic, one loop, one prototype. We play it until it is undeniably fun.
A polished slice that shows the full experience and de-risks the production plan.
Milestone-driven build-out, playtesting rounds, certification and release.
Toolkit
Contact
Let’s talk video game dev.
A few lines about what you are building is enough. I reply personally within one business day.
I read every message personally and reply within one business day.